Collision Detecting / Collision Responding

์ผ์ฃผ์ผ ์ด์ƒ, ํ˜ผ์ž ๋จธ๋ฆฌ ์ฅ์–ด์‹ธ๊ณ  ๋™๋™๋Œ€๋˜ Babel์˜ ์œ ๋‹› ๋ณ„ ์ถฉ๋Œ์ฒ˜๋ฆฌ ๋ฌธ์ œ.
์ •ํ˜•ํ™”๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ฐพ์•„๋ณด์ง€ ์•Š๊ณ  ํ˜ผ์ž ๋„ˆ๋ฌด ์‚ฝ์งˆํ•œ ๊ฒƒ ๊ฐ™์•„ ์†์ด ์“ฐ๋ฆฌ๋‹ค..

์—ญ์‹œ ๊ฐœ๋ฐœ์ž๊ฐ€ ๋˜๋ ค๋ฉด, ๊ณต๋ถ€ํ•˜๋Š” ๋ฐฉ๋ฒ•๋ถ€ํ„ฐ ๋งŽ์ด ๊ฐœ์„ ์‹œ์ผœ์•ผ ํ•  ๋“ฏ ์‹ถ๋‹ค

https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection

2D ์ถฉ๋Œ์ฒ˜๋ฆฌ์— ๊ด€ํ•œ, ์ข‹์€ ํฌ์ŠคํŠธ๊ฐ€ ์ •๋ฆฌ๋œ ๋งํฌ.

ํฌ์ŠคํŠธ ํ•˜๋‚˜ ํ•˜๋‚˜์”ฉ ๋ฒˆ์—ญํ•ด๋ด์•ผ๊ฒ ๋‹ค.

๋Œ“๊ธ€

์ด ๋ธ”๋กœ๊ทธ์˜ ์ธ๊ธฐ ๊ฒŒ์‹œ๋ฌผ

(์˜์—ญ) Separating Axis Theorem(SAT) ์„ค๋ช…

Visual Studio์—์„œ Cocos2d-x ์ฝ˜์†”์ฐฝ ๋กœ๊ทธ ๋„์šฐ๊ธฐ

์‚ฌ์šฉ์ž ์ •์˜ ํด๋ž˜์Šค์˜ ๋‚ด์šฉ์„ ์œ ๋‹ˆํ‹ฐ Inspector์— ๋ณด์ด๊ฒŒ ํ•˜๊ธฐ